BOTS, AI, & StateMachines

Learn how to use State Machines to control simple or complex AI in your game. We’ll start with how state machines work, show how easy it is to build your own to control harvesting bots that run away from bad guys.. By the end of […]

User interfaces that scale for big games

Learn how to build a UI that works across multiple scenes, loads dynamically, and binds to whatever you want in Unity. I’ll show you the steps I use to create a user interface as a separate scene instead of a prefab, the collaboration benefits you’ll […]