using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class MovingBlock : MonoBehaviour
{
[SerializeField] private float moveSpeed = 3f;
float startingYPosition;
void Start()
{
startingYPosition = transform.position.y;
}
void Update()
{
transform.position += Vector3.left *Time.deltaTime * moveSpeed;
}
}