Player.cs
using UnityEngine;
public class Player : MonoBehaviour
{
[SerializeField] Vector2 jumpVelocity = Vector2.up;
void Update()
{
if (Input.GetButtonDown("Fire1"))
{
}
}
}
Quizzes
using UnityEngine;
public class Player : MonoBehaviour
{
[SerializeField] Vector2 jumpVelocity = Vector2.up;
void Update()
{
if (Input.GetButtonDown("Fire1"))
{
}
}
}