Build the Skills to Finish the Game
Learn the patterns and tricks to build full games in Unity
What you Will Learn
- Scriptable Architecture
- Project Planning
- Full Quest Systems
- Game & Player Flags
- Save & Load Games (Persistence)
- Combat Scripting
- Level Progression & Scene Management
- Visual Scripting
- Editor Tooling
- Branching interactive Dialog Systems
- Inspection and world Exploration
- Advanced Customizable Player Stats
- Adjustable Animation
- Full Inventory & Equipping
- Weapon Systems & Customization
- Item Crafting
- NPC AI
- Extensible System Design
What Past Students Say
Instead of having us talk about ourselves, why don’t we see what our clients have to say.
FAQ
Most frequent questions and answers
You can start right now! The course is live with new content added regularly. Join us today and come attend our Live Q&A calls. And if you get the bundle, you can access the bonus courses and content instantly.
You should have a basic understanding of Unity or go through the Game Programmer Course first. Luckily, it’s included in the Full Path Bundle!
The partia.ly option at checkout splits your course registration across 4 months. Course access works exactly the same if you use the split payment option, and no further payments are required after the 4 months. There are no yearly fees or anything else required. (though you may be inspired to start buying a bunch of art assets to build your own games)
Yes! It’s right below, before the bonuses and crazy refund policy 🙂
Each week we’ll have a new lesson covering part of game architecture. I’ll be releasing the entire weeks lessons every Monday to be as flexible as possible with everyone’s schedule. We’ll have live Q&A calls every Wednesday.
All my lessons are recorded for you to access indefinitely. You can do the lesson immediately when it’s released or if you’re busy, you can come back to it at any time. If you get stuck or have questions, I’m always available to help.
The Schedule
Preproduction
Learn to plan a project quickly and easily with interactive game design documents to keep your projects on track and get them to the goal line.
Dialog
We’ll use powerful dialog systems that work in and outside of Unity, then extend upon them to allow dialog choices to impact our game in crazy ways.
De-spaghettification
Build a foundation to connect multiple game systems without the typical tight coupling and spaghetti code.
Scriptable Objects
You’ll create an RPG stats system using scriptable objects as a foundation.
Multistage Questing
Your quest system will allow quest designers to build the quest of their dreams while cleanly interacting with the other game systems.
Investigation
We’ll take advantage of our quest and stats systems to build an investigation and inspection system, giving players the first of many quest objectives.
Advanced Dialog
Extend the dialog system to use Stats and trigger game events.
Inventory
You’ll learn how to create a full fledged inventory system with your own custom item editors. We’ll setup a variety of item types with stats and prepare for weapons.
Weapons
We’ll create a customizable weapon setup, preparing our player for combat and game progression.
Combat Systems
You’ll extend NPCs to fight the player. We’ll start with simple in-place targets, continue to roaming, searching, bots.. then start building Boss fights.
Advanced Cameras
To facilitate combat, we’ll build a more robust camera system where the player can switch between different perspectives. We’ll also tie our dialog in here to add some extra cool polish.
Scripting
Build powerful scripting systems for yourself and game designers. We’ll build gameobject based systems, then explore visual scripted solutions.
Advanced NPCs
Npcs will get smart.. you’ll learn how to use visual state machines and a variety of other techniques to build Npcs that run full routines and create living worlds.
Crafting
No RPG is complete without crafting. We’ll add a full crafting system that you can customize to your hearts content.
Persistence
Learn how to build and manage data in a way that’s easy to persist locally or even on a remote server. Everything in our RPG needs to persist, so we’ll be focusing on data separation & management from the beginning.
Tutorials
Using our extensible endpoints, we’ll build a full fledged tutorial to introduce new players to our systems, without needing to write a bunch of hacky extra code.
Character Progression
With a solid base for our game, we’ll learn how to build in a full persistent progression and leveling system.
Level Progression
With our systems built, we’ll easily expand our game across multiple levels to start adding a variety of content and quests.
Register Now
Enroll now. Join us Live!
Game Architecture Course
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Join us LIVE for weekly calls
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Lifetime Coursework Access
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Master Game Architecture
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Free Bot Brain Hoodie
Full Path Bundle
$997
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2021 Game Architecture Course
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Game Programmer Course (Beginners)
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GameDev Mastery Course
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2019 Architecture & Unit Testing Course
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Bot Brain Hoodie
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The Debug Mug
Jason’s “Better than Amazon” Money-Back Guarantee
With everything I do, I primarily want to help you learn. If you join the course and it’s not for you.. it’s no problem. I’ll gladly refund 100% of the cost. I don’t want anyone paying for something if they’re not gaining real value. And to make it easy for you, I extend my guarantee out for a FULL YEAR!