Targeted – Interesting talks that apply to the average Unity developer or aspiring game dev. Topics shouldn’t be too simple and common knowledge to everyone and also shouldn’t be so advanced that they only apply to a tiny % of people. Think of the ‘average’ unity developer as your target.
Actionable – They should be concise and actionable, people should walk away (or click away) thinking they now have something to go try out or implement in their own games.