May 24-26, 2022

The Speaker Search

What we're looking for

Targeted – Interesting talks that apply to the average Unity developer or aspiring game dev. Topics shouldn’t be too simple and common knowledge to everyone and also shouldn’t be so advanced that they only apply to a tiny % of people. Think of the ‘average’ unity developer as your target.

Actionable – They should be concise and actionable, people should walk away (or click away) thinking they now have something to go try out or implement in their own games.

What you'd need to do

1. Submit your talk proposal

2. Wait for Approval

3. Record the best 25 minute session you can

4. Join us live during the event for 20 Minutes to answer questions (I’ll be there to help moderate the questions)

Topic Ideas (heavily requested by your peers)

Code

DOTS / Jobs / Performance
New Features in Unity
Project Architecture
Networking / Multiplayer
Best Practices

Design

World Design
Storytelling
Implementation
AAA Level Design

Art

Making things look good
Fixing common art bugs

Note: Art topics should be targeted to general developers, not artists

Testing

Automating Testing
TDD
Deployment and Devices
Getting into games through QA

Production

Publishing a game
Funding
Marketing
Start to Finish project management

And

VR & AR
Editor Extensions / Tooling
How to get a Job
Wild 'GameDev' Stories