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Topic Category: Architecture

14a – GameStateMachine

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13e – Object Cleanup & Pooling

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13d – LootSystem – Addressables

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13c – LootSystem – Resources

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12d – Npc Loot Dropping – OnStateChanged

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12c – NpcLoot – Start vs Awake

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12b – Decay and Chase

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12a – KISS Refactoring State Machine

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11e – TransitionFromAny – Death

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11d – Testing the EntityStateMachine

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Building games the right way...